We have skipped over the 1.7.2 and 1.7.4 version and went to 1.7.10! So here is what this update contains!!
You can (globally) opt out in the PluginMetrics/config.yml file.This must be our biggest update to our mod pack EVER! This plugin sends server count statistics to. Minebackup is known for having this problem. For the 'chunk persistence' part of this plugin, other plugins that unload chunks without firing events result in this feature failing. If you have another plugin that performs similar Minecart replacement techniques, it is likely that TrainCarts will not function or function poorly. For more information about train properties, see here. This can be done using the /train keepchunksloaded true command, using a property sign or by changing it to true in the DefaultTrainProperties.yml file. To make trains keep the chunk area (and themselves) around them loaded, set the 'keepchunksloaded' property to True. What do I do?īy default trains do not keep chunks loaded, and they will unload once they move into unloaded chunks. Everything is configurable, if something proves not to be, I will make it that wayįAQ When players are near, trains reach their destinations.Push-away: Push mobs, players and items away from your trains to keep them running.Destination systems to make your train travel to far-away lands all on it's own.Do not extract or attempt to place the contents into minecraft.jar This mod is dedicated to the living God and His son, Jesus.
Tag systems to switch certain tracks based on tags on the train Download and drop the Railcraft zip file into the '.minecraftmods' folder.Station to gracefully stop and launch trains.Use sign-redstone circuits for subway systems, complete railroads and much more.Store trains to file for persistence during reloads and server restarts.Move trains as easily as you would with single Minecarts.Link minecarts using collision: no commands needed to make a train.Note that I would prefer having comments, bug reports and others in the main Bukkit page, since I visit that site the most. If you want to display arrival times on signs (see redstone circuit part) you need SignLink, see the downloads on the bottom of the page.Īs for 1.35 you can set train properties to make 'special' trains, or to 'finalize' a trainįor configuration, permissions and how-to's, see the Wikipedia page (it is rather long):
:)Īs for 1.21, it is also possible to safely exit your train by setting an exit offset with a (sideways) push factor for the train. This gap is adjustable, the force at which this happens as well.Įnd result: a train! You can move it, make a roller-coaster out of it, split it in half, watch trains collide, whatever you want to do with trains. Once carts are successfully linked, an effect is played and their velocity is shared in combination with an individual factor for each Minecart, which is used to remain a steady gap between carts. When two Minecarts are being "linked", the Minecarts will act as one single moving train. This plugin looks for suitable Minecarts and links them together if possible. I tried looking around to see what happened, but all I found was an almost year old video about TC updating.
Plugin: TrainCarts - Linked Minecarts, sign-redstone systems, easy to use and realistic I went to see if Traincraft was available for 1.7.10 today to add to Infinity, but it hadn't even updated to 1.7.2 since the last I heard of it in May. This page is no longer being actively monitored, please seek for support on SpigotMC. You can get the new versions at the following URL: TrainCarts Development has moved to SpigotMC.